Tuesday, August 25, 2009
Blog #8: Blogging
These blogs have become even more frustrating in that the instructor who assigned these blogs was removed from the class and to what extent her criteria was to be met was not known. This is due to the fact that feedback did not come on any of the blog assignments until two days after the class ended. If I would have known that the three hundred word limit was going to be adhered to I would have forced myself to have more to blog about on each subject. I do not like to blog because I don't enjoy writing for the sake of writing, especially about things that are not inspiring to me. I know I am capable of writing three hundred words or more. Hopefully in the future I will not have to wait for feedback on assignments until after the class has ended.
Alright, I must keep blogging because there are not enough words.
I like the fact that I am able to keep track of every one's blogs in the class because now I can go back and read what their thoughts were regarding blogging. I have a feeling that many of my fellow classmates did not enjoy blogging either.
Would I enjoy blogging on a subject that I enjoy? Yes, of course I would, however the topic of blogging and blogging just to blog is not what motivates me to write, especially when grading and feedback was pretty much non-existent until two days after the class ended. (While the class was still in session only 4 assignments were graded out of 14 and none of the graded assignments were blogs.) Thus giving the impression that it really didn't matter.
Blog #7: Second Life
Even though I do not see a use for Second Life in the elementary school setting, that does not mean that it is not being used by elementary schools. I would love to see an example of how it is being used in 4th grade classrooms. In order to change my mind on the subject I would have to see it in action and know what procedures and paperwork had to be taken care of before the students could use the Second Life software while being under the care of the school system and the responsibility of the teacher.
A fellow student in my Master's program talked about using Second Life to teach soccer, and yes I can see how it would work. I also understand that it would be of value to College students, adults training for a specific skill or task, and perhaps some high school classes. But with elementary school, the area in which I will be focusing my studies on, I do not see where it would fit in where I could feel safe that there would be no complaints and that predators could not reach my students.
If anyone has found a Second Life world that is used for elementary school students, specifically 3rd - 5th grade, I would appreciate it if you would send it my way. With many school districts, this type of social networking would be frowned upon or banned. I cannot lend my support to the fight for being able to use Second Life in the elementary classroom without seeing how it works in action. If I believe in something I am more than motivated to fight for it and will do so without anyone asking for me to. I would fight to use Second Life with my students because I found value in what it had to offer. I just haven't seen that value as of yet. Again, if you know of any Second Life worlds for 3rd to 5th grade students please send them my way.
Sunday, August 23, 2009
Blog #6: Communities of Practice
Supporting Links for Blog#6
http://www.youtube.com/watch?v=7p6pTtEXwaM
http://www.youtube.com/watch?v=rT8wdu_l4KE&feature=related
Blog #5: Social Media
Blog #5: Social Media
With the addition of Web 2.0 tools and social media applications, the Internet has evolved into a collaborative culture. With Web2.0 social media tools, not only a chosen few experts in the field can create, edit, and publish information that goes out to the public at large. With the use of open source documents and other social media Web2.0 tools, anyone is able to collaborate on projects together. Brainstorming ideas together online, interactively, means that users can create, edit, and revise a document online, at the same time, seeing each others input, while at the same time have the ability to video chat. The ability to talk to each other through video chat or text while working together on a project online adds to the creative process and the continual evolution of that project. What comes out of these brainstorming sessions is a better product. Remember that saying “Two heads are better that one?” Web 2.0 and social media, help bring that saying to life in my opinion.
